February 2023
"We met the family at the hospital; the baby almost drowned. Tests came back with 'brain dead.' The nurses recorded the time. One visitor whimpered, 'Why would God take him?' I remember the mother, laying in a fetal position, crying uncontrollably for her boy. And yet, somehow, I only felt peace."
Created with Blender, rendered in Eevee. No AI. No filters.
Shared at the 2024 Blender Conference in Los Angeles (re-recorded at home).
I first created the scene like anyone would in 3D: with realistic assets, posing, and lighting. After experimenting with a few camera angles, I settled on an overhead tilt.
I baked the render in Blender Cycles to a vertex group. This gave me all the shader and lighting information from a render, while allowing the flexibility to paint my own colors as needed.
With the help of Python, I generated a flowmap to represent how these colors "flowed" towards each other. This affected the rotation of brushstroke instances.
Geometry nodes instanced the brushstrokes, rotated and scaled them, and passed along the color data to the brushstroke shader.