September 2023
My first animated short. Took nine months to create from start to finish. Inspired by my love of racing games, I put the little animation knowledge I had to the test.
Created with Blender, rendered in Eevee, edited in Davinci Resolve.
Shared at the 2024 Blender Conference in Los Angeles (re-recorded at home).
The color fringe for the depth of field is created with a depth pass and Blackmagic Fusion.
PSAs created and rendered in Blender.
Early WIP and first look of the short, featuring Blender's default cube.