Spencer Magnusson

ESCAPE

September 2023

My first animated short. Took nine months to create from start to finish. Inspired by my love of racing games, I put the little animation knowledge I had to the test.

Created with Blender, rendered in Eevee, edited in Davinci Resolve.

Shared at the 2024 Blender Conference in Los Angeles (re-recorded at home).

The color fringe for the depth of field is created with a depth pass and Blackmagic Fusion.

Stylized CG render of a dystopian car Stylized CG render of a dystopian city Stylized CG render of a car boosting through lava Stylized CG render of a car driving through a cave Stylized CG render of a dystopian city, with a volcano in the distance

PSAs created and rendered in Blender.

Stylized CG render of TV PSA glitching

Early WIP and first look of the short, featuring Blender's default cube.

Stylized CG animation of a car jumping over another